Rules rev 4: a creature's blow can be counteracted

The WRAITH card assumes the window exists — "REFLECTIONs used on the
wraith's touch will damage the wraith" — but creature damage applied
instantly, so BLUNT had nothing to catch, as playtesting found. Under
revision 4 every creature blow against a wizard opens the same
counteraction stack a spell does: the wraith's entry touch, the
democratic monster's claw, and commanded troll/skeleton/shadow
attacks. The blow's damage rides the stack; BLUNT halves it (round
up); reflections work by name against creatures — half back for
REFLECTION, the whole blow for FULL REFLECTION — landing on the
creature, not its controller; FULL SHIELD correctly does nothing
("does not stop any physical attack"); the wraith's card theft is a
secondary effect that lands only if damage does. No aim-miss rolls
against invisible or shrunk defenders — the creature is already in
the square. The attack fanfare shows the creature's own card.

Earlier revisions keep the instant touch so every stored game — and
the live one that found this — replays unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 13:25:45 -04:00
co-authored by Claude Fable 5
parent 3f3e6d9853
commit d1eace9530
5 changed files with 166 additions and 15 deletions
+1 -1
View File
@@ -101,7 +101,7 @@ class LocalGame {
seed,
sets: expansion ? ["basic", "expansion1"] : ["basic"],
...(colors ? { colors } : {}),
deckRev: 3,
deckRev: 4,
};
const { state, events } = createGame(config);
this.config = config;