Decorative board shapes stop eating clicks
The home-base star polygon had no pointer-events rule, so clicking the middle of a home square hit the star instead of the floor — you had to aim around its points to move or target there. The star and every other decorative vector (terrain fallbacks, treasure circles, dim warp rings) are now click-transparent; the floor rect beneath owns every tap, as the token-art images always did. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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cef383f352
@@ -563,6 +563,11 @@
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.creature-body { fill: #3b3428; stroke-width: 2.5; }
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.creature-body.selected { fill: #6b5a34; }
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.creature-label { font-size: 11px; font-weight: bold; fill: #f4ead2; text-anchor: middle; pointer-events: none; }
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/* Decorative shapes never eat clicks — the floor rect beneath handles them. */
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.home-star, .stone, .bush, .rose, .ooze, .slime, .dust, .pit, .tacks, .safe,
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.dimwarp, .treasure-g, .treasure, .treasure-swirl, .treasure-core {
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pointer-events: none;
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}
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.home-star { stroke: #2b2218; stroke-width: 1.4; opacity: 0.92; }
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.treasure { stroke: #2b2218; stroke-width: 1.3; }
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.treasure-swirl { fill: none; stroke: #2b2218; stroke-width: 1.2; stroke-dasharray: 5 2.2; }
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