Idiot enforces its card (rev 23) + attack sight-line tracing
Rules rev 23 — IDIOT, per the card and FAQ: - No handling items: pick up / drop of treasures and objects refused (dropping was the exploit: capturing a stolen treasure on your own home, or dropping your own treasure underfoot for an instant cure) - No punching, no thrown dagger / large rock (attacks on players) - No effect on a victim already carrying one of their own treasures Ungated (permissive): counteractions are now castable while idiotized (the one thing the card expressly allows — the gate wrongly blocked them), and goal-aiding spells (IDIOT_AIDS: destroy-wall, teleport, mad-dash, ...) per the FAQ's 'you could, however, destroy a wall'. Sight tracing: while an LOS attack sits on the stack, the board draws the line it traveled — straight when direct, leg by leg through both warp mouths (with pulsing rings) when the maze's wraparound carried it. Engine traceSight/traceSightFor/stackSightTrace; overlay in Board.svelte; shown live and in replays. Verified against H3PC's cross-board Idiot cast. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 22,
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deckRev: 23,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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