Powerstone blesses a number already played this turn

On the table the stone and the number land together; digitally the
display can come a beat late and the +1 silently vanished. Displaying
POWERSTONE now grants the stride retroactively when a number was
already played for movement this turn, with a chronicle line so the
gain is visible. Pure widening — no rev needed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-28 10:22:59 -04:00
co-authored by Claude Fable 5
parent ca0a4ef2e3
commit ca9b09c029
2 changed files with 11 additions and 1 deletions
+1
View File
@@ -67,6 +67,7 @@ export function humanize(e: GameEvent): string | null {
: `${e.attacker} TEARS the treasure from ${e.defender}'s arms!`;
case "tearResisted": return `${e.defender} clutches the treasure with white knuckles — ${e.attacker} comes away empty!`;
case "treasureTearAttempted": return `${e.attacker} grabs for the treasure in ${e.defender}'s arms!`;
case "powerstoneBoost": return `The powerstone hums over the number already played — ${e.player} gains a stride (${e.newAllowance} total).`;
case "trapSprung": return e.cardId === "gift-from-below"
? `${e.player} draws GIFT FROM BELOW — it bites for 3, then deals again!`
: `${e.player} walked into an old TRAP! Lose a turn.`;