Powerstone blesses a number already played this turn
On the table the stone and the number land together; digitally the display can come a beat late and the +1 silently vanished. Displaying POWERSTONE now grants the stride retroactively when a number was already played for movement this turn, with a chronicle line so the gain is visible. Pure widening — no rev needed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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Claude Fable 5
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@@ -67,6 +67,7 @@ export function humanize(e: GameEvent): string | null {
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: `${e.attacker} TEARS the treasure from ${e.defender}'s arms!`;
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case "tearResisted": return `${e.defender} clutches the treasure with white knuckles — ${e.attacker} comes away empty!`;
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case "treasureTearAttempted": return `${e.attacker} grabs for the treasure in ${e.defender}'s arms!`;
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case "powerstoneBoost": return `The powerstone hums over the number already played — ${e.player} gains a stride (${e.newAllowance} total).`;
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case "trapSprung": return e.cardId === "gift-from-below"
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? `${e.player} draws GIFT FROM BELOW — it bites for 3, then deals again!`
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: `${e.player} walked into an old TRAP! Lose a turn.`;
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