Rev 9: REDIRECTION connects the exits you choose
Playtesting read the card right and the engine had it wrong. "Placing the A tokens on one set of exits & the B tokens on the other" means the two exits you mark BECOME a pair — and their former partners pair with each other — not that the two exits trade destinations. Under rev 9, click the exit and then the exit you want it to connect TO (the hint now says so); already-connected exits are refused. Earlier games keep the swap their logs were validated against. Test pins the full four-way rewiring. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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1aafb9e837
commit
ca16faac73
@@ -1294,7 +1294,9 @@
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{#if selectedCard?.cardId === "boobytrap"}
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<span>— place 4 tokens ({trapCells.length}/4; the first is real)</span>
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{/if}
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{#if selectedCard && TWO_CELL_CARDS.has(selectedCard.cardId)}
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{#if selectedCard?.cardId === "redirection"}
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<span>{tradeFrom ? "— now the exit it should connect TO" : "— click the first exit"}</span>
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{:else if selectedCard && TWO_CELL_CARDS.has(selectedCard.cardId)}
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<span>{tradeFrom ? "— now the second square" : "— click the first square"}</span>
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{/if}
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{#if selectedCard?.cardId === "rotate-sector"}
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@@ -132,7 +132,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 8,
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deckRev: 9,
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};
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const { state, events } = createGame(config);
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this.config = config;
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