The table speaks plainer, and keeps its whimsy
Wording throughout the app, the server's messages and the engine's refusals trades its stacked dashes for sentences, while the maze still trusts you to honor its curses, the gallery still listens, and the clockwork still learns its best tricks from the humans at the table. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -77,7 +77,7 @@ class LocalGame {
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rollTableDie(): void {
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if (!this.viewerId) return;
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const roll = 1 + (crypto.getRandomValues(new Uint32Array(1))[0]! % 4);
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this.log = [...this.log, { text: `\u{1F3B2} ${this.viewerId} rolls the die \u2014 ${roll}`, turn: null, notable: false }];
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this.log = [...this.log, { text: `\u{1F3B2} ${this.viewerId} rolls a ${roll}.`, turn: null, notable: false }];
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}
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/** Rebuild the whole game as replay steps (finished games only). */
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