The table speaks plainer, and keeps its whimsy

Wording throughout the app, the server's messages and the engine's
refusals trades its stacked dashes for sentences, while the maze still
trusts you to honor its curses, the gallery still listens, and the
clockwork still learns its best tricks from the humans at the table.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Eric WagonerandClaude Opus 5.5 committed 2026-10-11 11:29:07 -04:00
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@@ -77,7 +77,7 @@ class LocalGame {
rollTableDie(): void {
if (!this.viewerId) return;
const roll = 1 + (crypto.getRandomValues(new Uint32Array(1))[0]! % 4);
this.log = [...this.log, { text: `\u{1F3B2} ${this.viewerId} rolls the die \u2014 ${roll}`, turn: null, notable: false }];
this.log = [...this.log, { text: `\u{1F3B2} ${this.viewerId} rolls a ${roll}.`, turn: null, notable: false }];
}
/** Rebuild the whole game as replay steps (finished games only). */