The table speaks plainer, and keeps its whimsy
Wording throughout the app, the server's messages and the engine's refusals trades its stacked dashes for sentences, while the maze still trusts you to honor its curses, the gallery still listens, and the clockwork still learns its best tricks from the humans at the table. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
ad23c83b8a
commit
c64ff70ed4
25 files changed
+415
-414
No files matched your search
@@ -95,7 +95,7 @@ export function summarizeMissed(steps: readonly ReplayStep[], you: string, now:
|
||||
});
|
||||
for (const [who, d] of doings) {
|
||||
const bits = [d.moves > 0 ? `walked ${d.moves} square${d.moves === 1 ? "" : "s"}` : "", d.casts > 0 ? `cast ${d.casts} spell${d.casts === 1 ? "" : "s"}` : ""].filter(Boolean);
|
||||
facts.push({ text: `${who} ${bits.length ? bits.join(" and ") : "passed the time"}; nothing touched you.`, step: d.first });
|
||||
facts.push({ text: bits.length ? `${who} ${bits.join(" and ")}, but nothing touched you.` : `${who} passed the time without troubling you.`, step: d.first });
|
||||
}
|
||||
}
|
||||
if (talk > 0) facts.push({ text: `${talk} line${talk === 1 ? "" : "s"} of table talk.`, step: -1 });
|
||||
|
||||
Reference in new issue
Block a user