The table speaks plainer, and keeps its whimsy
Wording throughout the app, the server's messages and the engine's refusals trades its stacked dashes for sentences, while the maze still trusts you to honor its curses, the gallery still listens, and the clockwork still learns its best tricks from the humans at the table. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -36,12 +36,12 @@
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{#if data}
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<div class="share-title">
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{#if data.whole}
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<span class="share-deed">The whole tale{data.actor ? ` — ${data.actor} triumphant` : ""}</span>
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<span class="share-deed">{data.actor ? `The whole tale of ${data.actor}'s triumph` : "The whole tale"}</span>
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{:else if data.headline}
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<span class="share-deed">{data.headline}</span>
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<span class="share-sub">an instant replay of {data.actor}'s turn{data.round ? `, round ${data.round}` : ""}</span>
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{:else}
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<span class="share-deed">Instant replay — {data.actor}'s turn{data.round ? ` (round ${data.round})` : ""}</span>
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<span class="share-deed">Instant replay of {data.actor}'s turn{data.round ? `, round ${data.round}` : ""}</span>
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{/if}
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</div>
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{/if}
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@@ -49,7 +49,7 @@
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{#if failed}
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<div class="share-note">
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<p>This replay has wandered off — the link may be old, or the game gone.</p>
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<p>This replay has wandered off. The link may be old, or the game gone.</p>
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<a class="share-cta" href="/">▶ deal yourself into a fresh game</a>
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</div>
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{:else if !data}
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@@ -62,7 +62,7 @@
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{/key}
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</div>
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<div class="share-play">
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<a class="share-cta" href="/">▶ play free — two to six wizards enter the maze</a>
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<a class="share-cta" href="/">▶ play free, with two to six wizards in the maze</a>
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</div>
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{/if}
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@@ -70,9 +70,9 @@
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<p>
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<strong>Wiz-War</strong> is Tom Jolly's 1983 game of magical combat in
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a stone labyrinth. This digital table is an unofficial, non-commercial
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fan re-creation of the sixth edition (Chessex, 1993) — every card
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transcribed, every wall verified, replays rebuilt move by move from
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the game's own ledger.
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fan re-creation of the sixth edition (Chessex, 1993). Every card is
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transcribed and every wall verified, and each replay is rebuilt move
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by move from the game's own ledger.
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</p>
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</footer>
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</div>
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