The table speaks plainer, and keeps its whimsy
Wording throughout the app, the server's messages and the engine's refusals trades its stacked dashes for sentences, while the maze still trusts you to honor its curses, the gallery still listens, and the clockwork still learns its best tricks from the humans at the table. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -799,7 +799,7 @@ describe("the goat charges on legs, not wings (rev 10)", () => {
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type: "cast", instanceId: bh.instanceId, target: { kind: "player", playerId: defender.id },
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});
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if (!r.ok) {
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if (/legs, not wings/.test(r.error)) refusals += 1;
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if (/cannot carry the charge that far/.test(r.error)) refusals += 1;
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continue;
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}
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const st = drain(r.state);
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@@ -839,7 +839,7 @@ describe("butt-head's charge reaches as far as its legs (rev 16)", () => {
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const card = giveCard(state, goat.id, "butt-head");
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const r = applyCommand(state, goat.id, { type: "cast", instanceId: card.instanceId, target: { kind: "player", playerId: mark.id } });
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expect(r.ok).toBe(ok);
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if (!r.ok) expect(r.error).toMatch(/legs, not wings/);
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if (!r.ok) expect(r.error).toMatch(/cannot carry the charge that far/);
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});
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}
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});
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