An attack tapped onto a slime is cast into it
The engine has trapped spells in slime since the card arrived; the board never offered the tap. LIGHTNING BLAST on a slime square now lodges there for the next wizard in, as the card says. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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5c956c24bb
commit
c09bcc481d
@@ -912,10 +912,18 @@
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return;
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}
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const me = view.players.find((p) => p.id === view.you)!;
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// "Spells cast at the slime get stuck there": an attack tapped onto a
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// slime waits in the gel for whoever enters.
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if (selectedCard && view.squareContents[cellKey(cell)]?.kind === "slime" &&
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cardDef(selectedCard.cardId).cardType === "attack") {
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dispatch(withMods({ type: "cast", instanceId: selectedCard.instanceId, target: { kind: "cell", cell } }));
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clearSelection();
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return;
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}
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// A card in hand is aimed, not walked with: a tap on a bare square
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// while holding one is a miss, never a stride into whatever is there.
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if (selectedCard) {
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net.error = `${cardDef(selectedCard.cardId).name} is aimed by tapping a wizard or creature — put the card down to walk`;
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net.error = `${cardDef(selectedCard.cardId).name} is aimed by tapping a wizard, a creature, or a slime — put the card down to walk`;
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setTimeout(() => { if (net.error?.startsWith(cardDef(selectedCard!.cardId).name)) net.error = null; }, 5000);
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return;
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}
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