Objects can be set down and picked back up
The engine always knew how — dropObject and pickUpObject were in the command set from the start — but the table never offered a hand for it. Now selecting a magic stone (or any object card) on your turn shows a "Drop it here" button in the hint bar, and standing on a square with objects lying on it offers a "Pick up <name>" stamp per object, disabled once your actions have ended (picking anything up ends them, per the rulebook). The chronicle narrates both. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -127,6 +127,8 @@ export function humanize(e: GameEvent): string | null {
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case "died": return `☠ ${e.player} is dead${e.killedBy ? ` — killed by ${e.killedBy}` : ""}.`;
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case "handTaken": return `${e.to} takes ${e.count} cards from ${e.from}'s body.`;
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case "treasurePickedUp": return `${e.player} grabs ${e.owner}'s treasure!`;
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case "objectDropped": return `${e.player} sets down the ${cardDef(e.card.cardId).name}${e.forced ? " (forced)" : ""}.`;
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case "objectPickedUp": return `${e.player} picks up the ${cardDef(e.card.cardId).name} — actions over.`;
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case "treasureDropped": return e.onHomeOf ? `${e.player} drops a treasure on ${e.onHomeOf}'s home base!` : `${e.player} drops a treasure.`;
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case "playerEliminated": return e.reason === "treasuresLost" ? `${e.player} is eliminated — both treasures lost!` : null;
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case "cardsDiscarded": return `${e.player} discards ${e.cards.length} card(s).`;
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