Flourishes: the spells become visible (branch only — not for the droplet yet)

A cosmetic effects layer on the board svg, fed by the same event
stream that writes the log. Fireballs streak and burst; waterbolts
arc and splash; lightning jags and flickers; teleports shimmer at
both ends; walls rise and fall in dust; stopped attacks flash a
golden shield; hits ring red; misses whiff; other attack spells
sparkle at the caster. Successive visuals from one command stagger by
a beat, everything self-expires, reduced-motion hides the layer
whole, and nothing here touches game state — the effects are mapped
from events in fx.ts and drawn in Board.svelte, online and hotseat
alike.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 23:43:16 -04:00
co-authored by Claude Fable 5
parent b01e27c644
commit bca34ae9e4
5 changed files with 326 additions and 0 deletions
+18
View File
@@ -6,6 +6,7 @@
import Card from "./Card.svelte";
import Help from "./Help.svelte";
import Replay from "./Replay.svelte";
import { fxForEvents, fxTtl, type BoardFx } from "./fx";
import { local } from "./local.svelte";
import { allCardDefs, cardDef, isNumberCard, SIDES, stepTarget, cellKey, isMovableObject, sightedCellsFor, type GameView, eligibleCellsFor } from "@wizwar/engine";
import type { CardInstance, Side } from "@wizwar/engine";
@@ -27,6 +28,22 @@
}
/** Which pending attack the player has already acknowledged (modal dismissed). */
let attackNoticeSeen = $state<string | null>(null);
/** Live spell flourishes on the board (cosmetic, self-expiring). */
let boardFx = $state<BoardFx[]>([]);
function playFx(events: Parameters<typeof fxForEvents>[0]) {
if (!view) return;
for (const { fx, delay } of fxForEvents(events, view)) {
setTimeout(() => {
boardFx = [...boardFx, fx];
setTimeout(() => (boardFx = boardFx.filter((f) => f.id !== fx.id)), fxTtl(fx.kind));
}, delay);
}
}
$effect(() => {
net.onFx = playFx;
local.onFx = playFx;
return () => { net.onFx = null; local.onFx = null; };
});
const openingRolls = $derived(net.openingRolls ?? local.openingRolls);
function dismissRolls() {
net.openingRolls = null;
@@ -1251,6 +1268,7 @@
onWarpClick={clickWarp}
markedCell={tradeFrom ?? pendingTeleport}
markedCells={trapCells.length > 0 ? trapCells : null}
effects={boardFx}
markedSector={pendingSectorOrigin}
ghostSlots={relocateGhosts}
onGhostClick={clickGhostSlot}