Phase 2: async play-by-turn — the games ledger and turn signals

The lobby is now the front door to all your games. A "your games"
ledger lists every seat this browser holds — room code, whose turn it
is (including counteraction/discard/interrupt waits, which count as
your turn), the round, and how long since the last move — with
one-click resume, a forget control, and a green highlight when a game
waits on you. The server answers a token-validated myGames query with
per-seat summaries; the client polls every 45 seconds, so turns in
other rooms reach you wherever you are. Turn signals travel three
ways: the tab title flips to "● Your turn", the favicon grows a green
dot, and — opt-in via "notify me on my turn" — a browser notification
fires when a turn becomes yours anywhere. Landing in the app now
shows the ledger rather than teleporting into the last game;
mid-game socket drops still walk straight back to the table.
Verified live: two seeded games, ledger showing "gandalf's turn" and
YOUR TURN, one-click resume into the correct game with history.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-15 23:53:13 -04:00
co-authored by Claude Fable 5
parent 7cfffb8ab5
commit bc8013863b
4 changed files with 294 additions and 16 deletions
+128
View File
@@ -6,6 +6,7 @@
import type { CardInstance, Side } from "@wizwar/engine";
net.connect();
net.startGamePolling();
let name = $state("");
let joinCode = $state("");
@@ -400,6 +401,41 @@
if (chronicleEl) chronicleEl.scrollTop = chronicleEl.scrollHeight;
});
// Tab title + favicon carry the turn signal even from another tab.
const anyTurnWaiting = $derived(
(view != null && view.phase === "playing" &&
(isYourTurn || youMustRespond || youMustDiscard ||
view.outOfTurnWindow?.playerId === view.you)) ||
net.games.some((g) => g.yourTurn && g.roomId !== net.roomId),
);
const FAVICON_IDLE =
"data:image/svg+xml," + encodeURIComponent(
`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32"><rect width="32" height="32" rx="6" fill="%23171a20"/><text x="16" y="23" font-family="Georgia" font-size="19" font-weight="bold" fill="%23e9e1cb" text-anchor="middle">W</text></svg>`.replaceAll("%23", "#"),
);
const FAVICON_TURN =
"data:image/svg+xml," + encodeURIComponent(
`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32"><rect width="32" height="32" rx="6" fill="%23171a20"/><text x="16" y="23" font-family="Georgia" font-size="19" font-weight="bold" fill="%23e9e1cb" text-anchor="middle">W</text><circle cx="25" cy="7" r="6" fill="%232e7d32"/></svg>`.replaceAll("%23", "#"),
);
$effect(() => {
document.title = anyTurnWaiting ? "● Your turn — Wiz-War" : "Wiz-War";
let link = document.querySelector('link[rel="icon"]') as HTMLLinkElement | null;
if (!link) {
link = document.createElement("link");
link.rel = "icon";
document.head.appendChild(link);
}
link.href = anyTurnWaiting ? FAVICON_TURN : FAVICON_IDLE;
});
function timeAgo(iso: string | null): string {
if (!iso) return "no moves yet";
const s = Math.max(0, (Date.now() - new Date(iso).getTime()) / 1000);
if (s < 90) return "moments ago";
if (s < 3600) return `${Math.round(s / 60)} min ago`;
if (s < 86400) return `${Math.round(s / 3600)} h ago`;
return `${Math.round(s / 86400)} d ago`;
}
const PLAYER_COLORS = ["#1a9c46", "#d3352b", "#c9308f", "#3a3ac0", "#2ab0c9", "#c9a72a"];
function playerColor(id: string): string {
const idx = view?.players.findIndex((p) => p.id === id) ?? 0;
@@ -443,6 +479,42 @@
Join
</button>
</div>
{#if net.seats.length > 0}
<div class="ledger">
<div class="ledger-head">
<span>your games</span>
{#if !net.notificationsEnabled}
<button class="hint-cancel" onclick={() => net.enableNotifications()}>
notify me on my turn
</button>
{/if}
</div>
{#each net.seats as seat (seat.roomId + seat.name)}
{@const g = net.games.find((x) => x.roomId === seat.roomId && x.name === seat.name)}
<div class="ledger-row" class:your-turn={g?.yourTurn}>
<button class="ledger-resume" onclick={() => net.resume(seat)}>
<span class="ledger-code">{seat.roomId}</span>
<span class="ledger-info">
{#if !g}
as {seat.name} — unreachable
{:else if g.finished}
{g.winner === seat.name ? "you won! 🏆" : `${g.winner} won`}
{:else if !g.started}
waiting to start · {g.players.join(", ")}
{:else if g.yourTurn}
YOUR TURN · round {g.round} · {timeAgo(g.lastMoveAt)}
{:else}
{g.activePlayerId}'s turn · round {g.round} · {timeAgo(g.lastMoveAt)}
{/if}
</span>
</button>
<button class="ledger-forget" title="forget this game"
onclick={() => net.forgetSeat(seat.roomId)}>×</button>
</div>
{/each}
</div>
{/if}
</div>
</section>
{:else if !net.started}
@@ -776,6 +848,62 @@
.check { display: flex; gap: 0.5rem; align-items: center; justify-content: center; font-size: 0.92rem; margin-bottom: 1rem; }
.waiting { color: #6b5a41; font-style: italic; }
/* the games ledger */
.ledger {
margin-top: 1.6rem;
border-top: 1.5px solid #6b5a41;
padding-top: 0.5rem;
text-align: left;
}
.ledger-head {
display: flex;
justify-content: space-between;
align-items: baseline;
font-family: "Caveat", cursive;
font-size: 1.15rem;
color: #6b5a41;
margin-bottom: 0.3rem;
}
.ledger-row {
display: flex;
align-items: center;
gap: 0.4rem;
border-radius: 4px;
padding: 0.15rem 0.3rem;
}
.ledger-row.your-turn { background: rgba(46, 125, 50, 0.14); }
.ledger-resume {
flex: 1;
display: flex;
align-items: baseline;
gap: 0.7rem;
background: none;
border: none;
padding: 0.3rem 0.2rem;
cursor: pointer;
text-align: left;
color: #43331f;
font-family: "Archivo Narrow", sans-serif;
font-size: 0.95rem;
}
.ledger-resume:hover .ledger-code { text-decoration: underline; }
.ledger-code {
font-family: "Oswald", sans-serif;
font-weight: 600;
letter-spacing: 0.12em;
}
.ledger-row.your-turn .ledger-info { color: #1d5720; font-weight: 600; }
.ledger-info { color: #6b5a41; }
.ledger-forget {
background: none;
border: none;
color: #a4906c;
font-size: 1.05rem;
cursor: pointer;
padding: 0 0.3rem;
}
.ledger-forget:hover { color: #b3372b; }
.stamp {
font-family: "Oswald", sans-serif;
font-weight: 500;