Difficulty without stupidity: apprentice, adept, archmage
Tiers degrade resources and repertoire, never judgment — the design
constraint was that no tier may ever look dumb. The APPRENTICE draws
one card a turn instead of two (a poorer wizard, not a worse one),
spends counters only on heavy hits (thrift, not blindness), and
carries a modest spellbook: damage, summons, stones, keys, and
treasure play, with no afflictions, amplifies, ambushes, guarding
tricks, or deja-vu. The ADEPT draws fully and knows everything except
ambushes and amplify. The ARCHMAGE is the full curriculum. Every card
any tier plays, it plays correctly.
The lobby workshop gains a tier picker beside the temperaments
(default adept); the tier persists with the seat, shows in roster and
scoresheet ("⚙ apprentice mystery"), and rides the drive loop.
Measured where it should matter: in berserker combat mirrors the
archmage beats the apprentice two to one, while pure treasure races
stay honest — the handicap lives in the card exchanges a human
actually feels, pinned deterministically in the tournament suite.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
a6ede6ca1e
commit
b9c784a10c
@@ -173,7 +173,7 @@ function roomInfo(room: Room) {
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started: room.state !== null,
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colors: Object.fromEntries(room.colorChoices),
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bots: Object.fromEntries(
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[...room.bots].map(([name, b]) => [name, b.secret ? "mystery" : b.style]),
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[...room.bots].map(([name, b]) => [name, `${b.tier} ${b.secret ? "mystery" : b.style}`]),
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),
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};
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}
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@@ -331,7 +331,11 @@ wss.on("connection", (socket) => {
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const room = session.roomId ? getRoom(session.roomId) : undefined;
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if (!room || !session.playerId) return send(socket, { type: "error", message: "not in a room" });
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if (session.playerId !== room.hostId) return send(socket, { type: "error", message: "only the host seats automatons" });
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const result = addAutomaton(room, typeof msg.style === "string" ? msg.style : undefined);
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const result = addAutomaton(
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room,
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typeof msg.style === "string" ? msg.style : undefined,
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typeof msg.tier === "string" ? msg.tier : undefined,
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);
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if ("error" in result) return send(socket, { type: "error", message: result.error });
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broadcastRoomState(room);
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break;
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