The duel skill gains a turn poller and game-eight's swap gambit
Game eight: my SWAP HOME BASES mid-delivery eliminated Kestrel for the first time in the series (instant bank + cross-board exile + the captured-treasures clause), then the automaton shot me off its vault steps at one life and won its second straight. The skill records the poller workflow — a background watcher that exits when the game waits on Claude, launched ONLY via run_in_background so the harness actually wakes on it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
co-authored by
Claude Fable 5
parent
ca9b09c029
commit
b59e11a4e4
@@ -204,6 +204,27 @@ probing legality is free, so when unsure, try it and read the error.
|
|||||||
Even asking rules questions aloud about a specific card is a tell.
|
Even asking rules questions aloud about a specific card is a tell.
|
||||||
- Send `chat` for table talk at dramatic moments; it's half the fun.
|
- Send `chat` for table talk at dramatic moments; it's half the fun.
|
||||||
|
|
||||||
|
## The turn poller (no more idling)
|
||||||
|
|
||||||
|
After ending each turn (or whenever waiting on others), launch the
|
||||||
|
watcher in the background so the harness wakes you the moment the
|
||||||
|
game needs you — your turn or a counteraction window:
|
||||||
|
|
||||||
|
```
|
||||||
|
node <scratchpad>/my-turn-poller.mjs # run_in_background: true
|
||||||
|
```
|
||||||
|
|
||||||
|
(Script lives in the session scratchpad; recreate from the skill's
|
||||||
|
memory if missing: it joins with the saved seat token, watches state
|
||||||
|
messages, and exits with "WAITING ON CLAUDE: <reason>".) Eric asked
|
||||||
|
for this after game eight sat waiting on me — don't make him prompt
|
||||||
|
"your turn" ever again.
|
||||||
|
|
||||||
|
CRITICAL: launch it ONLY with the harness's run_in_background flag —
|
||||||
|
that is what wakes you when it exits. A shell `&` inside a normal
|
||||||
|
command detaches it into the void and nobody hears it fire (game
|
||||||
|
eight, twice). One poller per wait; it exits when the game needs you.
|
||||||
|
|
||||||
## Cadence
|
## Cadence
|
||||||
|
|
||||||
1. On "go": `view`, read HIS events since your last turn (the client
|
1. On "go": `view`, read HIS events since your last turn (the client
|
||||||
|
|||||||
Reference in New Issue
Block a user