The duel skill gains a turn poller and game-eight's swap gambit

Game eight: my SWAP HOME BASES mid-delivery eliminated Kestrel for
the first time in the series (instant bank + cross-board exile + the
captured-treasures clause), then the automaton shot me off its vault
steps at one life and won its second straight. The skill records the
poller workflow — a background watcher that exits when the game waits
on Claude, launched ONLY via run_in_background so the harness
actually wakes on it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-28 10:42:29 -04:00
co-authored by Claude Fable 5
parent ca9b09c029
commit b59e11a4e4
+21
View File
@@ -204,6 +204,27 @@ probing legality is free, so when unsure, try it and read the error.
Even asking rules questions aloud about a specific card is a tell.
- Send `chat` for table talk at dramatic moments; it's half the fun.
## The turn poller (no more idling)
After ending each turn (or whenever waiting on others), launch the
watcher in the background so the harness wakes you the moment the
game needs you — your turn or a counteraction window:
```
node <scratchpad>/my-turn-poller.mjs # run_in_background: true
```
(Script lives in the session scratchpad; recreate from the skill's
memory if missing: it joins with the saved seat token, watches state
messages, and exits with "WAITING ON CLAUDE: <reason>".) Eric asked
for this after game eight sat waiting on me — don't make him prompt
"your turn" ever again.
CRITICAL: launch it ONLY with the harness's run_in_background flag —
that is what wakes you when it exits. A shell `&` inside a normal
command detaches it into the void and nobody hears it fire (game
eight, twice). One poller per wait; it exits when the game needs you.
## Cadence
1. On "go": `view`, read HIS events since your last turn (the client