The mid-round democratic monster claws when its turn comes
Every creature is born with attackUsed spent — the right way to say "cannot attack the turn created" for monsters whose flag refreshes next turn. But the democratic monster's flag budgets its ROUND, so a mid-round summon arrived pre-spent and bumped harmlessly until the round rolled over. Creation-turn pacifism now rides justCreated alone for the monster (checked at the touch), and its round-claw starts live — folded into rev 18 with the boundary refresh. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -2543,7 +2543,11 @@ function spawnCreature(
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maxDamage: stats.maxDamage,
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movesPerTurn: stats.moves,
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movementUsed: 0, // "It may move on that turn." (Exp1 sheet)
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attackUsed: true, // "cannot attack the turn they are created"
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// "Cannot attack the turn they are created" is justCreated's job; the
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// democratic monster's attackUsed budgets its ROUND, so spending it at
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// birth would mute a mid-round summon until the round rolled over
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// (rules rev 18).
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attackUsed: !(kind === "democratic-monster" && (state.config.deckRev ?? 1) >= 18),
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justCreated: true,
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wallPassesPerTurn: stats.wallPasses,
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wallPassUsed: 0,
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@@ -2666,7 +2670,7 @@ function doMoveCreature(prev: GameState, creatureId: string, direction: Side): C
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events.push({ type: "cardsDiscarded", player: p.id, cards: [card!] });
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}
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}
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if (creature.kind === "democratic-monster" && !creature.attackUsed) {
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if (creature.kind === "democratic-monster" && !creature.attackUsed && !creature.justCreated) {
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creature.attackUsed = true; // "may attack only one player per round of turns"
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events.push({ type: "creatureTouched", creatureId: creature.id, kind: creature.kind, player: p.id });
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if (rev4) {
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