Credibility pass: the fast-edit shavings swept from the ops-and-rev-13 batch

Server: turnFacts joins actingSeat's full priority order (a hanging
ward or slow-death window now reads as the lobby's attention, stubs
included), summarize and stubOf share one baseSummary, the stranded
doc comment returns to summarize, the protocol contract names
feedbackList, Sentry init moves below the imports it cannot precede,
randomBytes joins its group, the feedback path hoists once with the
operator-fields note. Engine: the safe's sight check trusts castSight
alone, the locked-safe predicate becomes lockedSafeAt, the doomed-grab
test drives both seats and must reach endTurn. Web: the twin safe
handlers merge, paPoints joins the reset ritual with a derived burnable
range, five decorative empty handlers and a dead class go, the hand
earns real list semantics, fitHandCards cites Card.svelte's tokens,
two wrap-sites reindent, feedbackReports moves home as a named type,
and the chronicle's stay-mounted reason is stated. feedback-reply.sh
adopts its siblings' set/usage conventions and speaks Node. Two test
screenshots leave the repo root.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-09-01 11:04:01 -04:00
co-authored by Claude Fable 5
parent d37bc62c28
commit afa0e17483
11 changed files with 178 additions and 146 deletions
+8 -8
View File
@@ -27,17 +27,12 @@
// {type:"chat", player, text, at} one line of table talk
// {type:"watching", roomId} you are seated in the gallery
// {type:"audience", count} how many watch from the gallery
// {type:"transferCode"|"transferClaimed"|"catchUp"|"games"|"stats"|"feedbackReceived"}
// {type:"transferCode"|"transferClaimed"|"catchUp"|"games"|"stats"|"feedbackReceived"|"feedbackList"}
// {type:"error", message}
import * as Sentry from "@sentry/node";
// Errors only, no tracing: the box is small and the ledgers are the real
// telemetry. Without a DSN in the environment this is entirely inert.
if (process.env.SENTRY_DSN) {
Sentry.init({ dsn: process.env.SENTRY_DSN, environment: "production", tracesSampleRate: 0 });
}
import { createServer } from "node:http";
import { randomBytes } from "node:crypto";
import { readFileSync, existsSync, realpathSync } from "node:fs";
import { extname, join, normalize, sep } from "node:path";
import { WebSocketServer, WebSocket } from "ws";
@@ -71,11 +66,16 @@ import {
} from "./rooms";
import { engagementStats, recordHotseat } from "./stats";
import { appendFeedback, readFeedback } from "./store";
import { randomBytes } from "node:crypto";
import { getShare, loadShares, mintShare } from "./shares";
import { renderSharePng } from "./ogimage";
import { BOT_LINES, type BanterTrigger } from "./banter";
// Errors only, no tracing: the box is small and the ledgers are the real
// telemetry.
if (process.env.SENTRY_DSN) {
Sentry.init({ dsn: process.env.SENTRY_DSN, environment: "production", tracesSampleRate: 0 });
}
// --- Abuse limits: this is a public server on a small box. -----------------
const MAX_SOCKETS = 300; // concurrent connections
const MAX_ROOMS = 5000; // total rooms on the server
+28 -26
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@@ -184,17 +184,22 @@ function stubOf(room: Room): RoomStub {
turnHolder,
waitKind,
playing: room.state?.phase === "playing",
base: {
roomId: room.id,
players: [...room.players],
started: room.state !== null,
finished: room.state?.phase === "finished",
winner: room.state?.winner ?? null,
activePlayerId: active,
round: room.state?.turn.round ?? null,
lastMoveAt: room.log.length > 0 ? room.log[room.log.length - 1]!.at : null,
chatCount: room.chat.length,
},
base: baseSummary(room, active),
};
}
/** The per-room half of a summary — everything except whose turn it is. */
function baseSummary(room: Room, active: PlayerId | null): Omit<GameSummary, "name" | "yourTurn" | "attention"> {
return {
roomId: room.id,
players: [...room.players],
started: room.state !== null,
finished: room.state?.phase === "finished",
winner: room.state?.winner ?? null,
activePlayerId: active,
round: room.state?.turn.round ?? null,
lastMoveAt: room.log.length > 0 ? room.log[room.log.length - 1]!.at : null,
chatCount: room.chat.length,
};
}
@@ -452,16 +457,21 @@ export interface GameSummary {
chatCount: number;
}
/** A seat-holder's one-line view of a room, for the lobby ledger. */
/** Who holds the table's attention, and why — the summary's turn facts. */
/** Who holds the table's attention, and why — the summary's turn facts.
* The priority order is actingSeat's: a hanging ward or slow-death window
* outranks the stack, which outranks the turn itself. */
function turnFacts(s: GameState | null): {
active: PlayerId | null;
turnHolder: PlayerId | null;
waitKind: "counteract" | "discard" | "interrupt" | null;
} {
const active = s && s.phase === "playing" ? s.players[s.turn.activeIndex]!.id : null;
const waitingOn = s?.stack?.waitingOn ?? s?.pendingDiscard ?? s?.chaosPending?.queue[0] ?? s?.outOfTurnWindow?.playerId ?? null;
const waitingOn = s?.wardPending?.ownerId ?? s?.slowDeathPending?.playerId ??
s?.stack?.waitingOn ?? s?.pendingDiscard ?? s?.chaosPending?.queue[0] ??
s?.outOfTurnWindow?.playerId ?? null;
const waitKind = s == null ? null
: s.wardPending != null ? "counteract" as const
: s.slowDeathPending != null ? "counteract" as const
: s.stack?.waitingOn != null ? "counteract" as const
: s.pendingDiscard != null ? "discard" as const
: s.chaosPending?.queue[0] != null ? "counteract" as const
@@ -470,23 +480,15 @@ function turnFacts(s: GameState | null): {
return { active, turnHolder: waitingOn ?? active, waitKind };
}
/** A seat-holder's one-line view of a room, for the lobby ledger. */
export function summarize(room: Room, playerId: PlayerId): GameSummary {
const s = room.state;
const { active, turnHolder, waitKind } = turnFacts(s);
const yourTurn = s?.phase === "playing" && turnHolder === playerId;
const { active, turnHolder, waitKind } = turnFacts(room.state);
const yourTurn = room.state?.phase === "playing" && turnHolder === playerId;
return {
roomId: room.id,
...baseSummary(room, active),
name: playerId,
players: [...room.players],
started: s !== null,
finished: s?.phase === "finished",
winner: s?.winner ?? null,
activePlayerId: active,
yourTurn,
attention: yourTurn ? (waitKind ?? "turn") : null,
round: s?.turn.round ?? null,
lastMoveAt: room.log.length > 0 ? room.log[room.log.length - 1]!.at : null,
chatCount: room.chat.length,
};
}
+7 -3
View File
@@ -152,10 +152,14 @@ export function readAllRooms(): Map<string, RoomLine[]> {
* beside the rooms directory — a report line carries roomId/seq pinning
* its moment; a reply line carries reportId/status/text and folds onto
* its report when read. Legacy reports without an id answer to their
* timestamp. */
* timestamp. A report line may carry fields (deckRev, player context)
* that only the operator's raw read uses; readFeedback keeps the
* player-facing subset. */
const feedbackFile = () => join(DATA_DIR, "..", "feedback.jsonl");
export function appendFeedback(entry: Record<string, unknown>): void {
ensureDataDir();
appendFileSync(join(DATA_DIR, "..", "feedback.jsonl"), JSON.stringify(entry) + "\n", "utf8");
appendFileSync(feedbackFile(), JSON.stringify(entry) + "\n", "utf8");
}
export interface FeedbackReport {
@@ -171,7 +175,7 @@ export interface FeedbackReport {
}
export function readFeedback(): FeedbackReport[] {
const file = join(DATA_DIR, "..", "feedback.jsonl");
const file = feedbackFile();
if (!existsSync(file)) return [];
const reports = new Map<string, FeedbackReport>();
for (const raw of readFileSync(file, "utf8").split("\n")) {