Credibility pass: the fast-edit shavings swept from the ops-and-rev-13 batch
Server: turnFacts joins actingSeat's full priority order (a hanging ward or slow-death window now reads as the lobby's attention, stubs included), summarize and stubOf share one baseSummary, the stranded doc comment returns to summarize, the protocol contract names feedbackList, Sentry init moves below the imports it cannot precede, randomBytes joins its group, the feedback path hoists once with the operator-fields note. Engine: the safe's sight check trusts castSight alone, the locked-safe predicate becomes lockedSafeAt, the doomed-grab test drives both seats and must reach endTurn. Web: the twin safe handlers merge, paPoints joins the reset ritual with a derived burnable range, five decorative empty handlers and a dead class go, the hand earns real list semantics, fitHandCards cites Card.svelte's tokens, two wrap-sites reindent, feedbackReports moves home as a named type, and the chronicle's stay-mounted reason is stated. feedback-reply.sh adopts its siblings' set/usage conventions and speaks Node. Two test screenshots leave the repo root. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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Claude Fable 5
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@@ -5252,9 +5252,9 @@ function doCast(prev: GameState, cmd: Extract<Command, { type: "cast" }>): Comma
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if (effect.sameSquare && cellKey(cell) !== cellKey(caster.position)) {
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return err("you must be in the same square");
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}
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if (effect.requiresLos && !(mods.aroundCorner
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? bentLos(state, caster, caster.position, cell)
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: castSight(state, caster, cmd, cell))) {
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// castSight carries the whole sight law: straight lines, the
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// VISIONSTONE's one-wall look, and the attached corner bend.
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if (effect.requiresLos && !castSight(state, caster, cmd, cell)) {
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return err("no line of sight to the safe");
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}
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const wandEvents: GameEvent[] = [];
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