Rev 15: the held doorway carries sight — the whole point of holding it
The table holds doors open to cast back through them at pursuers; our held door opened for feet but not for eyes. From rev 15 a held door is an open doorway to sight — casting at players, creatures, and squares sees through it, the client's dimming aid and the automatons alike (they share sightedCellsFor). REMOVE LOCK's "still considered to block L.O.S." stands: that speaks of a CLOSED door, and an unheld unlocked door still blocks. Rev-gated because rev-14 ledgers may already contain holds and must replay blind. Pinned three ways: the holder blasts a pursuer through the held doorway; an unheld unlocked door still blocks; rev 14 stays blind. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 14,
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deckRev: 15,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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