The automatons awaken (branch only — not for the public droplet yet)
Phase 4 begins. The automaton is a pure function in the engine — automatonCommand(view) — playing from its own redacted GameView, the same information a human seat receives: hidden hands stay hidden from the clockwork. It ranks simple damage spells, counters what hurts (full shield at 3+, reflection at 4+, blunt at 2+), discards its worst cards by a value order, BFS-pathfinds to enemy treasures and home again, refuses to path through hazards, brawls when there is nothing to steal, and always has a safe fallback; the server's drive loop steps any bot-held seat through the same runCommand path as humans, so bot commands log, persist, replay, and broadcast like anyone's. Hosts seat them pre-start with "⚙ seat an automaton" (Automaton, Automaton II, ... V); bot seats persist as tokenless join lines and restore on boot. Proven three ways: bot-vs-bot engine games conclude across seeds in 8-14 rounds (~100 commands — human-scale), a full four-automaton table finishes, and a live websocket game of human vs. automaton ended with the clockwork carrying two treasures home through a do-nothing opponent. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -1025,7 +1025,7 @@
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{:else}
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<span class="dot" style:background="#b3a687"></span>
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{/if}
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{p}{p === net.hostId ? " — host" : ""}{chosen === undefined ? " — choosing…" : ""}
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{p}{p === net.hostId ? " — host" : ""}{net.roomBots.includes(p) ? " ⚙" : chosen === undefined ? " — choosing…" : ""}
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</li>
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{/each}
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</ul>
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@@ -1046,6 +1046,9 @@
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{/each}
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</div>
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{#if net.you === net.hostId}
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{#if net.players.length < 6}
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<button class="stamp tiny" onclick={() => net.addBot()}>⚙ seat an automaton</button>
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{/if}
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<label class="check">
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<input type="checkbox" bind:checked={withExpansion} />
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Include Expansion Set #1 — monsters & wands
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