Every flourish gets its own file, and a workshop to watch them in

The effects move out of Board.svelte into src/fx-sprites/ — one
component per flourish, markup and animation CSS together, so editing
the fireball means opening Fireball.svelte and nothing else. A
registry (index.ts) maps kind to sprite; Board renders through it.
The event mapping stays in fx.ts.

And a viewer: /?fx opens the Flourish Workshop — every sprite on a
labeled parchment tile, replaying on a 2.2-second beat. Under the dev
server, editing any sprite file hot-reloads the gallery mid-loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 09:27:32 -04:00
co-authored by Claude Fable 5
parent 0fcbff4dc6
commit a59ecfa615
31 changed files with 893 additions and 420 deletions
+2
View File
@@ -17,6 +17,8 @@ type FxShape =
| { kind: "sector-slide"; from: Cell; to: Cell }
| { kind: "edge-dust"; cell: Cell; side: Side };
export type BoardFx = FxShape & { id: number };
/** The narrow type of one effect kind (for sprite components). */
export type FxOf<K extends BoardFx["kind"]> = BoardFx & { kind: K };
let nextId = 1;