Every flourish gets its own file, and a workshop to watch them in

The effects move out of Board.svelte into src/fx-sprites/ — one
component per flourish, markup and animation CSS together, so editing
the fireball means opening Fireball.svelte and nothing else. A
registry (index.ts) maps kind to sprite; Board renders through it.
The event mapping stays in fx.ts.

And a viewer: /?fx opens the Flourish Workshop — every sprite on a
labeled parchment tile, replaying on a 2.2-second beat. Under the dev
server, editing any sprite file hot-reloads the gallery mid-loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 09:27:32 -04:00
co-authored by Claude Fable 5
parent 0fcbff4dc6
commit a59ecfa615
31 changed files with 893 additions and 420 deletions
@@ -0,0 +1,28 @@
<script lang="ts">
import type { FxOf } from "../fx";
import { center } from "./geom";
let { fx }: { fx: FxOf<"tacks-ow"> } = $props();
const c = $derived(center(fx.at));
</script>
<g class="tacks">
<text x={c.x - 10} y={c.y - 4}></text>
<text x={c.x + 4} y={c.y - 10} class="late"></text>
<text x={c.x - 2} y={c.y + 6} class="later"></text>
</g>
<style>
.tacks text {
font-size: 13px;
fill: #b3372b;
animation: hop 0.6s ease-out forwards;
}
.tacks .late { animation-delay: 0.1s; opacity: 0; }
.tacks .later { animation-delay: 0.2s; opacity: 0; }
@keyframes hop {
0% { opacity: 0; transform: translateY(2px); }
30% { opacity: 1; transform: translateY(-5px); }
60% { transform: translateY(-1px); }
100% { opacity: 0; transform: translateY(-8px); }
}
</style>