Every flourish gets its own file, and a workshop to watch them in
The effects move out of Board.svelte into src/fx-sprites/ — one component per flourish, markup and animation CSS together, so editing the fireball means opening Fireball.svelte and nothing else. A registry (index.ts) maps kind to sprite; Board renders through it. The event mapping stays in fx.ts. And a viewer: /?fx opens the Flourish Workshop — every sprite on a labeled parchment tile, replaying on a 2.2-second beat. Under the dev server, editing any sprite file hot-reloads the gallery mid-loop. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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<script lang="ts">
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import type { FxOf } from "../fx";
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import { center } from "./geom";
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let { fx }: { fx: FxOf<"streak"> } = $props();
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const a = $derived(center(fx.from));
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const b = $derived(center(fx.to));
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</script>
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<line x1={a.x} y1={a.y} x2={b.x} y2={b.y} class="streak" />
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<style>
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.streak {
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stroke: rgba(233, 225, 203, 0.85);
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stroke-width: 5;
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stroke-linecap: round;
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stroke-dasharray: 14 9;
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animation: streak-fade 0.55s ease-out forwards;
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}
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@keyframes streak-fade {
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0% { opacity: 0.9; stroke-dashoffset: 46; }
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100% { opacity: 0; stroke-dashoffset: 0; }
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}
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</style>
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