Every flourish gets its own file, and a workshop to watch them in

The effects move out of Board.svelte into src/fx-sprites/ — one
component per flourish, markup and animation CSS together, so editing
the fireball means opening Fireball.svelte and nothing else. A
registry (index.ts) maps kind to sprite; Board renders through it.
The event mapping stays in fx.ts.

And a viewer: /?fx opens the Flourish Workshop — every sprite on a
labeled parchment tile, replaying on a 2.2-second beat. Under the dev
server, editing any sprite file hot-reloads the gallery mid-loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 09:27:32 -04:00
co-authored by Claude Fable 5
parent 0fcbff4dc6
commit a59ecfa615
31 changed files with 893 additions and 420 deletions
+23
View File
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<script lang="ts">
import type { FxOf } from "../fx";
import { center } from "./geom";
let { fx }: { fx: FxOf<"streak"> } = $props();
const a = $derived(center(fx.from));
const b = $derived(center(fx.to));
</script>
<line x1={a.x} y1={a.y} x2={b.x} y2={b.y} class="streak" />
<style>
.streak {
stroke: rgba(233, 225, 203, 0.85);
stroke-width: 5;
stroke-linecap: round;
stroke-dasharray: 14 9;
animation: streak-fade 0.55s ease-out forwards;
}
@keyframes streak-fade {
0% { opacity: 0.9; stroke-dashoffset: 46; }
100% { opacity: 0; stroke-dashoffset: 0; }
}
</style>