Every flourish gets its own file, and a workshop to watch them in

The effects move out of Board.svelte into src/fx-sprites/ — one
component per flourish, markup and animation CSS together, so editing
the fireball means opening Fireball.svelte and nothing else. A
registry (index.ts) maps kind to sprite; Board renders through it.
The event mapping stays in fx.ts.

And a viewer: /?fx opens the Flourish Workshop — every sprite on a
labeled parchment tile, replaying on a 2.2-second beat. Under the dev
server, editing any sprite file hot-reloads the gallery mid-loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 09:27:32 -04:00
co-authored by Claude Fable 5
parent 0fcbff4dc6
commit a59ecfa615
31 changed files with 893 additions and 420 deletions
@@ -0,0 +1,25 @@
<script lang="ts">
import type { FxOf } from "../fx";
import { center } from "./geom";
let { fx }: { fx: FxOf<"shimmer"> } = $props();
const c = $derived(center(fx.at));
</script>
<circle cx={c.x} cy={c.y} r="6" class="shimmer" />
<circle cx={c.x} cy={c.y} r="6" class="shimmer late" />
<style>
.shimmer {
transform-box: fill-box;
transform-origin: center;
fill: none;
stroke: #b48ae0;
stroke-width: 2.5;
animation: ring 0.6s ease-out forwards;
}
.shimmer.late { stroke: #e2c8ff; animation-delay: 0.18s; opacity: 0; }
@keyframes ring {
0% { opacity: 0.95; transform: scale(1); }
100% { opacity: 0; transform: scale(5); }
}
</style>