Every flourish gets its own file, and a workshop to watch them in

The effects move out of Board.svelte into src/fx-sprites/ — one
component per flourish, markup and animation CSS together, so editing
the fireball means opening Fireball.svelte and nothing else. A
registry (index.ts) maps kind to sprite; Board renders through it.
The event mapping stays in fx.ts.

And a viewer: /?fx opens the Flourish Workshop — every sprite on a
labeled parchment tile, replaying on a 2.2-second beat. Under the dev
server, editing any sprite file hot-reloads the gallery mid-loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 09:27:32 -04:00
co-authored by Claude Fable 5
parent 0fcbff4dc6
commit a59ecfa615
31 changed files with 893 additions and 420 deletions
+26
View File
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<script lang="ts">
import type { FxOf } from "../fx";
import { center } from "./geom";
let { fx }: { fx: FxOf<"shield"> } = $props();
const c = $derived(center(fx.at));
</script>
<circle cx={c.x} cy={c.y} r="16" class="shield" />
<style>
.shield {
transform-box: fill-box;
transform-origin: center;
fill: none;
stroke: #c9a72a;
stroke-width: 3.5;
filter: drop-shadow(0 0 6px rgba(201, 167, 42, 0.8));
animation: pulse 0.7s ease-out forwards;
}
@keyframes pulse {
0% { opacity: 0; transform: scale(0.6); }
30% { opacity: 1; transform: scale(1.1); }
60% { transform: scale(0.95); }
100% { opacity: 0; transform: scale(1.15); }
}
</style>