Every flourish gets its own file, and a workshop to watch them in

The effects move out of Board.svelte into src/fx-sprites/ — one
component per flourish, markup and animation CSS together, so editing
the fireball means opening Fireball.svelte and nothing else. A
registry (index.ts) maps kind to sprite; Board renders through it.
The event mapping stays in fx.ts.

And a viewer: /?fx opens the Flourish Workshop — every sprite on a
labeled parchment tile, replaying on a 2.2-second beat. Under the dev
server, editing any sprite file hot-reloads the gallery mid-loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 09:27:32 -04:00
co-authored by Claude Fable 5
parent 0fcbff4dc6
commit a59ecfa615
31 changed files with 893 additions and 420 deletions
+54
View File
@@ -0,0 +1,54 @@
<script lang="ts">
import type { FxOf } from "../fx";
import { CELL } from "./geom";
let { fx }: { fx: FxOf<"portal" | "portal-cell"> } = $props();
</script>
{#if fx.kind === "portal"}
{@const x1 = fx.side === "E" ? (fx.cell.x + 1) * CELL : fx.cell.x * CELL}
{@const y1 = fx.side === "S" ? (fx.cell.y + 1) * CELL : fx.cell.y * CELL}
{@const x2 = fx.side === "W" ? fx.cell.x * CELL : (fx.cell.x + 1) * CELL}
{@const y2 = fx.side === "N" ? fx.cell.y * CELL : (fx.cell.y + 1) * CELL}
<line {x1} {y1} {x2} {y2} class="portal glow" />
<line {x1} {y1} {x2} {y2} class="portal" />
{:else}
<rect x={fx.at.x * CELL + 3} y={fx.at.y * CELL + 3}
width={CELL - 6} height={CELL - 6} rx="6" class="veil" />
{/if}
<style>
.portal {
stroke: #9be3e0;
stroke-width: 3;
stroke-dasharray: 6 5;
stroke-linecap: round;
filter: drop-shadow(0 0 4px rgba(155, 227, 224, 0.9));
animation: shimmer 0.95s ease-in-out forwards;
}
.portal.glow {
stroke: rgba(180, 138, 224, 0.5);
stroke-width: 9;
stroke-dasharray: none;
filter: blur(2px);
animation: breathe 0.95s ease-in-out forwards;
}
.veil {
fill: rgba(155, 227, 224, 0.12);
stroke: #9be3e0;
stroke-width: 2.5;
stroke-dasharray: 7 5;
filter: drop-shadow(0 0 4px rgba(155, 227, 224, 0.8));
animation: shimmer 0.95s ease-in-out forwards;
}
@keyframes shimmer {
0% { opacity: 0; stroke-dashoffset: 0; }
20% { opacity: 1; }
80% { opacity: 0.85; }
100% { opacity: 0; stroke-dashoffset: 34; }
}
@keyframes breathe {
0% { opacity: 0; }
30% { opacity: 0.8; }
100% { opacity: 0; }
}
</style>