Every flourish gets its own file, and a workshop to watch them in
The effects move out of Board.svelte into src/fx-sprites/ — one component per flourish, markup and animation CSS together, so editing the fireball means opening Fireball.svelte and nothing else. A registry (index.ts) maps kind to sprite; Board renders through it. The event mapping stays in fx.ts. And a viewer: /?fx opens the Flourish Workshop — every sprite on a labeled parchment tile, replaying on a 2.2-second beat. Under the dev server, editing any sprite file hot-reloads the gallery mid-loop. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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<script lang="ts">
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import type { FxOf } from "../fx";
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import { center } from "./geom";
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let { fx }: { fx: FxOf<"chaos-swirl"> } = $props();
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const c = $derived(center(fx.at));
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</script>
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<g class="chaos" style={`transform-origin: ${c.x}px ${c.y}px`}>
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<circle cx={c.x} cy={c.y} r="30" />
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<circle cx={c.x} cy={c.y} r="55" class="mid" />
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<circle cx={c.x} cy={c.y} r="80" class="outer" />
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</g>
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<style>
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.chaos circle {
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fill: none;
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stroke: #b48ae0;
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stroke-width: 4;
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stroke-dasharray: 30 22;
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}
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.chaos .mid { stroke: #8a5fc0; stroke-dasharray: 44 30; }
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.chaos .outer { stroke: #e2c8ff; stroke-dasharray: 60 40; }
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.chaos { animation: chaos-spin 1.4s ease-in-out forwards; }
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@keyframes chaos-spin {
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0% { opacity: 0; transform: rotate(0deg) scale(0.6); }
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20% { opacity: 1; }
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100% { opacity: 0; transform: rotate(200deg) scale(1.5); }
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}
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</style>
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