Every flourish gets its own file, and a workshop to watch them in

The effects move out of Board.svelte into src/fx-sprites/ — one
component per flourish, markup and animation CSS together, so editing
the fireball means opening Fireball.svelte and nothing else. A
registry (index.ts) maps kind to sprite; Board renders through it.
The event mapping stays in fx.ts.

And a viewer: /?fx opens the Flourish Workshop — every sprite on a
labeled parchment tile, replaying on a 2.2-second beat. Under the dev
server, editing any sprite file hot-reloads the gallery mid-loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 09:27:32 -04:00
co-authored by Claude Fable 5
parent 0fcbff4dc6
commit a59ecfa615
31 changed files with 893 additions and 420 deletions
+34
View File
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<script lang="ts">
import type { FxOf } from "../fx";
import { center } from "./geom";
let { fx }: { fx: FxOf<"bolt"> } = $props();
/** A fresh jagged path every strike. */
const points = $derived.by(() => {
const a = center(fx.from), b = center(fx.to);
const segs = 6;
const pts: string[] = [`${a.x},${a.y}`];
for (let i = 1; i < segs; i++) {
const t = i / segs;
pts.push(`${(a.x + (b.x - a.x) * t + (Math.random() - 0.5) * 16).toFixed(1)},${(a.y + (b.y - a.y) * t + (Math.random() - 0.5) * 16).toFixed(1)}`);
}
pts.push(`${b.x},${b.y}`);
return pts.join(" ");
});
</script>
<polyline {points} class="bolt" />
<style>
.bolt {
fill: none;
stroke: #ffe94d;
stroke-width: 3;
stroke-linejoin: round;
filter: drop-shadow(0 0 7px rgba(255, 233, 77, 0.95));
animation: flicker 0.5s steps(2, jump-none) forwards;
}
@keyframes flicker {
0% { opacity: 0; } 15% { opacity: 1; } 40% { opacity: 0.3; }
60% { opacity: 1; } 100% { opacity: 0; }
}
</style>