The door can be held open, as both key cards always promised
MASTER KEY and PICK LOCK each read: "You may 'hold the door open' for
others, if you wish" — and the engine always slammed it at end of
turn. Now the cast takes a hold param: the door stays unlocked past
the turn, for anyone, as long as its holder stands adjacent and
alive. A step away, a shove, a teleport, or a killing blow lets it
swing shut — swept after every command, since anything can move a
wizard. New state, new param: no old ledger contains either, so no
rev gate is needed.
The client offers a "hold the door open" checkbox when either card is
selected; a held door shows pale with a green jamb ("held open by a
standing wizard"), and the chronicle records the holding and the
shutting. Pinned: a held door outlives the turn and admits the other
wizard; walking away releases it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
d2b40ec6f8
commit
a0c65413ef
@@ -1,5 +1,5 @@
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import { describe, expect, it } from "vitest";
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import { applyCommand, activePlayer, boardView, sustainedOn, type GameState } from "../src/game";
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import { applyCommand, activePlayer, boardView, createGame, sustainedOn, type GameState } from "../src/game";
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import { cellKey, edgeKey, neighbor, type Side } from "../src/board";
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import type { CardInstance } from "../src/cards";
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import { newGame, must, giveCard, toRound2, faceOff, castAt } from "./helpers";
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@@ -346,3 +346,66 @@ describe("cast modifiers", () => {
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expect(d.lostTurns).toBe(1); // the stun still applies
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});
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});
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describe("holding the door open (Pick Lock / Master Key)", () => {
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function doorRig() {
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let { state } = createGame({ playerIds: ["holder", "guest"], seed: 42, sets: ["basic"], deckRev: 14 });
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state = toRound2(state);
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// Find a door edge; stand the acting player beside it.
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const view = boardView(state);
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for (const [key, edge] of Object.entries(view.edges)) {
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if (edge !== "door") continue;
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const [kind, coords] = key.split(":") as [string, string];
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const [x, y] = coords.split(",").map(Number) as [number, number];
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const cell = { x, y };
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const side = kind === "V" ? ("E" as Side) : ("S" as Side);
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const holder = activePlayer(state);
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holder.position = { ...cell };
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return { state, key, cell, side, holder: holder.id };
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}
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throw new Error("setup: seed 42 grew a maze with no doors");
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}
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it("a held door outlives the turn and admits another wizard", () => {
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let { state, key, cell, side, holder } = doorRig();
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const pick = giveCard(state, holder, "pick-lock");
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state = must(state, holder, {
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type: "cast", instanceId: pick.instanceId,
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target: { kind: "edge", cell, side }, params: { hold: true },
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});
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state = must(state, holder, { type: "endTurn", draw: 0 });
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expect(state.heldDoors.some((h) => h.key === key)).toBe(true);
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const guest = state.players.find((p) => p.id !== holder)!;
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guest.position = { ...cell };
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const r = applyCommand(state, guest.id, { type: "move", direction: side });
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if (!r.ok) throw new Error(r.error);
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const through = r.state.players.find((p) => p.id === guest.id)!;
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expect(cellKey(through.position)).toBe(cellKey(neighbor(cell, side)));
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});
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it("the door swings shut the moment the holder steps away", () => {
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let { state, key, cell, side, holder } = doorRig();
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const pick = giveCard(state, holder, "pick-lock");
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state = must(state, holder, {
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type: "cast", instanceId: pick.instanceId,
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target: { kind: "edge", cell, side }, params: { hold: true },
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});
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expect(state.heldDoors.some((h) => h.key === key)).toBe(true);
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// March the holder until adjacency breaks; the sweep must release.
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let walked = state;
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let released = false;
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const dirs: Side[] = ["N", "E", "S", "W"];
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for (const d1 of dirs) {
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const r1 = applyCommand(walked, holder, { type: "move", direction: d1 });
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if (!r1.ok) continue;
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if (!r1.state.heldDoors.some((h) => h.key === key)) { released = true; break; }
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for (const d2 of dirs) {
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const r2 = applyCommand(r1.state, holder, { type: "move", direction: d2 });
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if (!r2.ok) continue;
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if (!r2.state.heldDoors.some((h) => h.key === key)) { released = true; break; }
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}
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if (released) break;
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}
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expect(released).toBe(true);
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});
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});
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