The needle shows itself; floor objects answer a tap
Two findings from duel two (room UNS6). AROUND THE CORNER's bent sight was legal but invisible: a 1-by-6 diagonal threading six open edge spans read as an impossible shot because the table never saw the line. The stack now records bentCorner, and stackSightTrace finds the middle square and returns both legs; the board draws them with a pulsing diamond on the corner the sight bent around — the answer to "how can he even see me?" now covers the bent case. Floor objects (a dropped wizardblade) showed a marker but answered only a 450ms hold; a plain click did nothing. The marker itself is now a click target that opens the same card peek. All 21 ledgers verified; 284 tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
co-authored by
Claude Fable 5
parent
858fdc6a56
commit
9e4807eab8
@@ -195,6 +195,9 @@ export interface CastStack {
|
||||
/** FULL REFLECTION vs SWAP MEET: the reflector's chosen trade. */
|
||||
cardId?: string }[];
|
||||
waitingOn: PlayerId;
|
||||
/** AROUND THE CORNER carried this attack: sight bent through a middle
|
||||
* square, so the straight line the table would look for does not exist. */
|
||||
bentCorner?: true;
|
||||
/** CHAOS only: the defender's FULL SHIELD sat them out rather than stopping it. */
|
||||
defenderShielded?: boolean;
|
||||
/** Set when a creature, not a wizard, delivers the attack. */
|
||||
@@ -5164,6 +5167,7 @@ function doCast(prev: GameState, cmd: Extract<Command, { type: "cast" }>): Comma
|
||||
kind: effect.physical ? "physical" : "spell",
|
||||
counters: [],
|
||||
waitingOn: target.id,
|
||||
...(mods.aroundCorner ? { bentCorner: true as const } : {}),
|
||||
};
|
||||
state.lastSpellUsed[caster.id] = inHand.cardId;
|
||||
const events: GameEvent[] = [...wandEvents, ...preEvents];
|
||||
|
||||
Reference in New Issue
Block a user