Six answers to the first wave of player feedback
The turn slip says 'turn spent' instead of counting phantom moves once actions end; the attacking card (or the counter being countered) shows in the respond slip so counters are chosen with eyes open; the absorb chronicle line names the card it swallowed — which answers the KTXQ mystery, where an automaton's ABSORB SPELL took Blind into its hand and Reuse Spell rightly found nothing to retrieve. POWER ATTACK gains its missing UI: attach it like any modifier and pick the life to burn. Hand cards drag to reorder (browser-local arrangement over the server's authoritative contents), and the left-hand layout scales its two columns to the space without ever growing a scrollbar. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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Claude Fable 5
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@@ -45,7 +45,7 @@ export function humanize(e: GameEvent): string | null {
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}
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case "counteractionPlayed": return `${e.player} counters with ${cardDef(e.cardId).name}!`;
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case "counterNullified": return `${cardDef(e.card.cardId).name} is nullified by Anti-Anti!`;
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case "attackAbsorbedIntoHand": return `${e.player} absorbs the spell into their hand!`;
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case "attackAbsorbedIntoHand": return `${e.player} absorbs ${cardDef(e.attackCard.cardId).name} into their hand — the card is theirs now!`;
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case "attackResolved":
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if (e.redirected) return `The spell is reflected back at ${e.attacker}!`;
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if (e.fullyStopped) return `The attack is completely stopped.`;
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