Every token on the board can be read as its card

"What does a rosebush do again?" now has an in-game answer: press and
hold any square (450ms) to open the card behind whatever occupies it —
creature, terrain, dropped object, warp token, or boobytrap marker —
in the view-only inspector corner. A plain click that claims no game
action peeks too: out of turn, every tap reads; on your turn, taps
beyond your reach read instead of doing nothing, and clicking an
opponent's creature with nothing selected reads its card. Priority
when a square holds several stories: creature, then terrain, then the
topmost dropped object.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 10:39:56 -04:00
co-authored by Claude Fable 5
parent a9d40d73ac
commit 97a3305d07
2 changed files with 59 additions and 3 deletions
+35 -2
View File
@@ -267,7 +267,8 @@
}
function clickCell(cell: { x: number; y: number }) {
if (!view || !isYourTurn) return;
if (!view) return;
if (!isYourTurn) { peekAt(cell); return; }
if (pendingCellFor && selectedCard) {
// Stage 2 of teleport-opponent: destination chosen.
dispatch({
@@ -371,6 +372,34 @@
return;
}
}
// The click claimed no action — offer the square's card instead.
peekAt(cell);
}
/** Card ids behind the terrain tokens, for tap-to-read. */
const CONTENT_CARD: Record<string, string> = {
stone: "fill-square-with-stone", thornbush: "thornbush", rosebush: "rosebush",
ooze: "killer-ooze", dust: "dust-cloud", slime: "fill-square-with-slime",
tacks: "handful-of-tacks", pit: "create-pit", safe: "safe",
};
/** Show the card behind whatever occupies this square (view-only). */
function peekAt(cell: { x: number; y: number }): boolean {
if (!view) return false;
const key = `${cell.x},${cell.y}`;
const creature = view.creatures.find((c) => c.position.x === cell.x && c.position.y === cell.y);
const content = view.squareContents[key];
const objects = view.groundObjects[key] ?? [];
const cardId =
creature ? creature.kind
: content ? CONTENT_CARD[content.kind]
: objects.length > 0 ? objects[objects.length - 1]!.cardId
: view.dimWarps.some((w) => (w.a.x === cell.x && w.a.y === cell.y) || (w.b.x === cell.x && w.b.y === cell.y)) ? "dimensional-warp"
: view.boobytraps.some((t) => t.cells.some((c) => c.x === cell.x && c.y === cell.y)) ? "boobytrap"
: null;
if (!cardId) return false;
peekCard = { instanceId: `peek-${cardId}`, cardId };
return true;
}
function clickWarp(cell: { x: number; y: number }, side: Side) {
@@ -395,9 +424,10 @@
}
function clickCreature(creatureId: string) {
if (!view || !isYourTurn) return;
if (!view) return;
const creature = view.creatures.find((c) => c.id === creatureId);
if (!creature) return;
if (!isYourTurn) { peekAt(creature.position); return; }
if (selectedCard && (CREATURE_TARGET_CARDS.has(selectedCard.cardId) || cardDef(selectedCard.cardId).cardType === "attack")) {
dispatch({
type: "cast", instanceId: selectedCard.instanceId,
@@ -416,6 +446,8 @@
const mine = creature.controllerId === view.you || creature.kind === "democratic-monster";
if (mine) {
selectedCreature = selectedCreature === creatureId ? null : creatureId;
} else {
peekAt(creature.position);
}
}
@@ -845,6 +877,7 @@
onCreatureClick={clickCreature}
onWarpClick={clickWarp}
markedCell={tradeFrom ?? pendingSectorFrom}
onCellPeek={(c) => peekAt(c)}
{litCells}
/>
</section>
+24 -1
View File
@@ -14,6 +14,7 @@
onPlayerClick,
onCreatureClick,
onWarpClick,
onCellPeek,
markedCell = null,
litCells = null,
}: {
@@ -25,6 +26,8 @@
onPlayerClick?: (playerId: string) => void;
onCreatureClick?: (creatureId: string) => void;
onWarpClick?: (cell: { x: number; y: number }, side: Side) => void;
/** Long-press on a square: read the card behind whatever occupies it. */
onCellPeek?: (cell: { x: number; y: number }) => void;
/** First square of a two-square spell: marked so the click reads as taken. */
markedCell?: { x: number; y: number } | null;
/** When set, squares NOT in this set dim — the targeting aid. */
@@ -33,6 +36,23 @@
const PLAYER_COLORS = ["#1a9c46", "#d3352b", "#c9308f", "#3a3ac0", "#2ab0c9", "#c9a72a"];
// Press-and-hold peeks the square's card; a fired hold swallows the click.
let peekTimer: ReturnType<typeof setTimeout> | null = null;
let peekFired = false;
function pressCell(c: { x: number; y: number }) {
peekFired = false;
if (!onCellPeek) return;
peekTimer = setTimeout(() => { peekFired = true; onCellPeek(c); }, 450);
}
function releasePress() {
if (peekTimer) clearTimeout(peekTimer);
peekTimer = null;
}
function tapCell(c: { x: number; y: number }) {
if (peekFired) { peekFired = false; return; }
onCellClick?.(c);
}
// Real token art, cropped from the owner's physical set (public/tokens/).
// Anything without an entry falls back to the vector rendering below.
const USE_TOKEN_ART = true;
@@ -137,7 +157,10 @@
x={c.x * CELL} y={c.y * CELL} width={CELL} height={CELL}
class="floor"
role="button" tabindex="-1"
onclick={() => onCellClick?.(c)}
onclick={() => tapCell(c)}
onpointerdown={() => pressCell(c)}
onpointerup={releasePress}
onpointerleave={releasePress}
onkeydown={() => {}}
/>
{/each}