Rev 16: empathy mirrors the blows that resolve by their own hand
A believed ILLUSIONARY ATTACK, the goat's ram, and the hurled treasure all deal their damage inside the attack's own resolution hook — past the pipeline where the empathy mirror lived, so a linked caster walked away unbloodied. One resolvedBlow helper now carries the mirror to all three: "any attack done in ANY form" means these too. Rev-gated: proactive empathy predates this, so stored ledgers may hold unmirrored blows and replay them as struck. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
89ba225fe5
commit
94ec714e35
@@ -136,7 +136,7 @@ class LocalGame {
|
||||
seed,
|
||||
sets: expansion ? ["basic", "expansion1"] : ["basic"],
|
||||
...(colors ? { colors } : {}),
|
||||
deckRev: 15,
|
||||
deckRev: 16,
|
||||
};
|
||||
const { state, events } = createGame(config);
|
||||
for (const e of events) {
|
||||
|
||||
Reference in New Issue
Block a user