Rev 16: empathy mirrors the blows that resolve by their own hand
A believed ILLUSIONARY ATTACK, the goat's ram, and the hurled treasure all deal their damage inside the attack's own resolution hook — past the pipeline where the empathy mirror lived, so a linked caster walked away unbloodied. One resolvedBlow helper now carries the mirror to all three: "any attack done in ANY form" means these too. Rev-gated: proactive empathy predates this, so stored ledgers may hold unmirrored blows and replay them as struck. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -54,7 +54,7 @@ export interface Room {
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const rooms = new Map<string, Room>();
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/** Rules revision new games are dealt under (stored games keep their own). */
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const RULES_REV = 15;
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const RULES_REV = 16;
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const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
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