Ops hardening plus two rules gaps close (rev 13)

Operational: auto-reboot for kernel patches (09:30 UTC), Caddy access
logs at /var/lib/caddy (self-rotating; the sandbox denies /var/log),
logrotate for the backup log, a restore drill proving a Spaces snapshot
boots 56/56 rooms clean, the about page's plain sentence on permanent
recording, and /wizwar-pulse to read it all weekly.

Rules: safes now smash — attacks aimed at the box accumulate on it and
the fifteenth point bursts it (widening, ungated). And SLOW DEATH's
bites pause for a victim holding an ABSORB — the card named by the FAQ,
not Absorb Spell — each soaking exactly one point, rev-gated at 13 with
the instant-bite legacy pinned. Bots weigh the soak against their life.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-09-01 10:35:52 -04:00
co-authored by Claude Fable 5
parent a66b058c68
commit 92613d7386
11 changed files with 281 additions and 2 deletions
+12
View File
@@ -1274,6 +1274,17 @@ export function automatonCommand(
const tier = TIERS[tierName] ?? TIERS.archmage;
if (view.phase !== "playing") return null;
if (view.slowDeathPending) {
if (view.slowDeathPending.playerId !== you) return null;
// Soak only when the bites reach toward the floor — the card is worth
// more against a fireball than one point of rot.
const absorb = inHand(view, "absorb");
const pts = view.slowDeathPending.points;
if (absorb && me(view).life - pts <= 4) {
return { type: "slowDeathChoice", absorbInstanceId: absorb.instanceId };
}
return { type: "slowDeathChoice" };
}
if (view.wardPending) {
// A Ward is free damage on a thief of OUR gold: always spring it.
return view.wardPending.ownerId === you ? { type: "wardChoice", play: true } : null;
@@ -1803,6 +1814,7 @@ export function automatonCommand(
export function automatonFallback(view: GameView, tierName: AutomatonTier = "archmage"): Command {
const you = view.you;
if (view.wardPending?.ownerId === you) return { type: "wardChoice", play: false };
if (view.slowDeathPending?.playerId === you) return { type: "slowDeathChoice" };
if (view.pendingDiscard === you) {
return { type: "discard", instanceIds: worstCards(view, Math.max(1, overLimit(view))) };
}