The art refresh: textures, tokens, conjurations, and cel flourishes
Eric repainted the maze. The first-person materials are painterly sandstone, flagstone, and iron; the hand-drawn token set is redrawn with matching chests and hats; the standing conjurations — hedges, jello, dust, safe, warp light — and the effect billboards are redone in the same hand; and the board's flourishes trade their filters and gradients for flat cel silhouettes cut from five shared shapes, which read better against the counters and cost a phone nothing. Thirty scene goldens re-blessed against the new walls. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -14,8 +14,9 @@
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{#each TACKS as t (t.cls)}
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<g transform={`translate(${c.x + t.x} ${c.y + t.y}) rotate(${t.rot})`}>
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<g class={`tack ${t.cls}`}>
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<circle cx="0" cy="3.8" r="3.9" class="head" />
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<path d="M -4 3 Q -4 0 0 0 Q 5 1 4 4 Q 0 7 -4 3 Z" class="head" />
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<path d="M -2.1 1.5 L 0 -7.5 L 2.1 1.5 z" class="spike" />
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<path d="M 0 -6 L 0 1" stroke="#efe8d4" stroke-width="0.6" />
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</g>
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</g>
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{/each}
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