The art refresh: textures, tokens, conjurations, and cel flourishes

Eric repainted the maze. The first-person materials are painterly
sandstone, flagstone, and iron; the hand-drawn token set is redrawn
with matching chests and hats; the standing conjurations — hedges,
jello, dust, safe, warp light — and the effect billboards are redone
in the same hand; and the board's flourishes trade their filters and
gradients for flat cel silhouettes cut from five shared shapes, which
read better against the counters and cost a phone nothing. Thirty
scene goldens re-blessed against the new walls.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-14 20:28:52 -04:00
co-authored by Claude Fable 5.1
parent 3fc9df85ac
commit 8dfd0e0c29
121 changed files with 533 additions and 980 deletions
+2 -1
View File
@@ -14,8 +14,9 @@
{#each TACKS as t (t.cls)}
<g transform={`translate(${c.x + t.x} ${c.y + t.y}) rotate(${t.rot})`}>
<g class={`tack ${t.cls}`}>
<circle cx="0" cy="3.8" r="3.9" class="head" />
<path d="M -4 3 Q -4 0 0 0 Q 5 1 4 4 Q 0 7 -4 3 Z" class="head" />
<path d="M -2.1 1.5 L 0 -7.5 L 2.1 1.5 z" class="spike" />
<path d="M 0 -6 L 0 1" stroke="#efe8d4" stroke-width="0.6" />
</g>
</g>
{/each}