The art refresh: textures, tokens, conjurations, and cel flourishes

Eric repainted the maze. The first-person materials are painterly
sandstone, flagstone, and iron; the hand-drawn token set is redrawn
with matching chests and hats; the standing conjurations — hedges,
jello, dust, safe, warp light — and the effect billboards are redone
in the same hand; and the board's flourishes trade their filters and
gradients for flat cel silhouettes cut from five shared shapes, which
read better against the counters and cost a phone nothing. Thirty
scene goldens re-blessed against the new walls.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-14 20:28:52 -04:00
co-authored by Claude Fable 5.1
parent 3fc9df85ac
commit 8dfd0e0c29
121 changed files with 533 additions and 980 deletions
+8 -19
View File
@@ -1,29 +1,20 @@
<script lang="ts">
import type { FxOf } from "../fx";
import { center } from "./geom";
import { center, impact, drop } from "./geom";
let { fx }: { fx: FxOf<"burst"> } = $props();
const uid = $props.id();
const c = $derived(center(fx.at));
const EMBERS = [15, 80, 145, 210, 275, 340];
</script>
<defs>
<radialGradient id={`burst-fire-${uid}`}>
<stop offset="0" stop-color="#fffde0" />
<stop offset="0.3" stop-color="#ffd34e" />
<stop offset="0.65" stop-color="#ff8c1a" stop-opacity="0.85" />
<stop offset="1" stop-color="#ef3b08" stop-opacity="0" />
</radialGradient>
</defs>
<circle cx={c.x} cy={c.y} r="16" fill={`url(#burst-fire-${uid})`} class="bloom" />
<circle cx={c.x} cy={c.y} r="6" class="shockwave" />
<g class="bloom" style={`transform-origin: ${c.x}px ${c.y}px`}>
<path d={`M ${c.x-14} ${c.y+3} q -10 -12 1 -14 q -1 7 6 5 q -7 -16 4 -16 q -2 8 5 9 q 6 -11 12 -3 q -8 1 -3 7 q 14 -3 12 7 q -7 -5 -10 2 q 8 10 -2 13 q 0 -8 -6 -7 q -7 10 -13 3 q 6 -1 3 -6 q -11 7 -13 0 Z`} fill="#d55224" stroke="#833521" stroke-width="0.6" />
<path d={impact(c.x,c.y,15)} fill="#ffb83f" />
<path d={impact(c.x,c.y,7)} fill="#fff0b8" />
</g>
<path d={`M ${c.x-6} ${c.y-1} q 2 -6 7 -4 M ${c.x+5} ${c.y+1} q -2 5 -6 4`} class="shockwave" />
{#each EMBERS as deg (deg)}
<circle
cx={c.x + 13 * Math.cos((deg * Math.PI) / 180)}
cy={c.y + 13 * Math.sin((deg * Math.PI) / 180)}
r={deg % 2 === 0 ? 2 : 1.5}
<path d={drop(c.x + 13 * Math.cos((deg * Math.PI) / 180), c.y + 13 * Math.sin((deg * Math.PI) / 180), deg % 2 === 0 ? 2 : 1.5)}
class="ember"
style={`transform-origin: ${c.x}px ${c.y}px`}
/>
@@ -31,8 +22,6 @@
<style>
.bloom {
transform-box: fill-box;
transform-origin: center;
animation: bloom 0.5s ease-out forwards;
}
.shockwave {