The art refresh: textures, tokens, conjurations, and cel flourishes
Eric repainted the maze. The first-person materials are painterly sandstone, flagstone, and iron; the hand-drawn token set is redrawn with matching chests and hats; the standing conjurations — hedges, jello, dust, safe, warp light — and the effect billboards are redone in the same hand; and the board's flourishes trade their filters and gradients for flat cel silhouettes cut from five shared shapes, which read better against the counters and cost a phone nothing. Thirty scene goldens re-blessed against the new walls. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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co-authored by
Claude Fable 5.1
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8dfd0e0c29
@@ -3,22 +3,14 @@
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import { center } from "./geom";
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let { fx }: { fx: FxOf<"absorb"> } = $props();
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const uid = $props.id();
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const c = $derived(center(fx.at));
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</script>
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<defs>
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<linearGradient id={`absorb-shine-${uid}`} x1="0" y1="0" x2="1" y2="1">
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<stop offset="0" stop-color="#fffdf4" />
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<stop offset="0.5" stop-color="#f6f0df" />
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<stop offset="1" stop-color="#d8ccb0" />
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</linearGradient>
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</defs>
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<circle cx={c.x} cy={c.y} r="14" class="pull" />
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<rect x={c.x - 9} y={c.y - 13} width="18" height="26" rx="2"
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fill={`url(#absorb-shine-${uid})`} class="card"
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style={`transform-origin: ${c.x}px ${c.y}px`} />
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<g class="card" style={`transform-origin: ${c.x}px ${c.y}px`}>
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<path d={`M ${c.x-9} ${c.y-13} l 18 1 -1 25 -17 -1 Z`} fill="#f6f0df" />
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<path d={`M ${c.x-5} ${c.y-8} l 10 0 -1 15 -9 1 Z M ${c.x} ${c.y-5} l 3 5 -3 5 -3 -5 Z`} fill="none" stroke="#967c55" stroke-width="0.8" />
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</g>
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<style>
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.card {
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