The art refresh: textures, tokens, conjurations, and cel flourishes
Eric repainted the maze. The first-person materials are painterly sandstone, flagstone, and iron; the hand-drawn token set is redrawn with matching chests and hats; the standing conjurations — hedges, jello, dust, safe, warp light — and the effect billboards are redone in the same hand; and the board's flourishes trade their filters and gradients for flat cel silhouettes cut from five shared shapes, which read better against the counters and cost a phone nothing. Thirty scene goldens re-blessed against the new walls. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
|
Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 156 KiB |
|
Before Width: | Height: | Size: 237 KiB After Width: | Height: | Size: 287 KiB |
|
Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 132 KiB |
|
Before Width: | Height: | Size: 169 KiB After Width: | Height: | Size: 294 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 52 KiB |