Rev 20: the junction wall rolls for its allegiance

The rulebook (Cards And Actions That Change The Map): a CREATE WALL
or DESTROY WALL alteration on a junction between sectors rolls a
50-50 when "some other moron" rotates one of them — 1-2 stays with
the standing sector, 3-4 travels with the moving one, per the book's
own low/high convention. Both rotation and relocation roll (the same
seam tears either way), demolished holes roll alongside conjured
walls, the pips land loud in the chronicle, and a traveling edge
rides anchored to its in-sector cell. Rev-gated: the roll consumes
dice that stored games never spent.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 17:34:33 -04:00
co-authored by Claude Fable 5
parent a17b5238f0
commit 8d308bc606
4 changed files with 79 additions and 10 deletions
+1 -1
View File
@@ -136,7 +136,7 @@ class LocalGame {
seed,
sets: expansion ? ["basic", "expansion1"] : ["basic"],
...(colors ? { colors } : {}),
deckRev: 19,
deckRev: 20,
};
const { state, events } = createGame(config);
for (const e of events) {