The goat charges on legs, not wings (rules rev 10)
Eric's table ruling: BUTT-HEAD's ram IS movement — the charge walks
real corridors on the turn's legal legs (three plus numbers played)
and spends them, with the walked distance as the damage. The engine
allowed an unlimited-range homing goat, and game thirteen ended on an
eight-square ram its own caster ruled illegal. At rev 10 the cast
refuses beyond-reach targets up front, a victim who slips away leaves
the goat winded ("outran"), and the legacy test pins the old behavior
at rev 9 for the ledgers that recorded it. The skill also gains the
passivity audit: a turn that only draws is a lost turn.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
co-authored by
Claude Fable 5
parent
cadba96b43
commit
8ba0a934cc
@@ -240,8 +240,10 @@ export interface CastParams {
|
||||
* Rev 8: the fire imp's scorch is a SPELL (FAQ) — counteractable, magical —
|
||||
* and SOULSTONE's floor holds even at 3 life or below.
|
||||
* Rev 9: the WARD's bite is counteractable ("COUNTERACTIONs ... otherwise
|
||||
* work as written"), though nothing a counter does touches its caster. */
|
||||
export const CURRENT_RULES_REV = 9;
|
||||
* work as written"), though nothing a counter does touches its caster.
|
||||
* Rev 10: BUTT-HEAD's ram is MOVEMENT — the charge walks real corridors on
|
||||
* the turn's legal legs (three plus numbers) and spends them. */
|
||||
export const CURRENT_RULES_REV = 10;
|
||||
|
||||
export interface GameConfig {
|
||||
playerIds: PlayerId[];
|
||||
@@ -603,7 +605,7 @@ export type GameEvent =
|
||||
| { type: "counteractionPlayed"; player: PlayerId; card: CardInstance; cardId: string; against: string }
|
||||
| { type: "counterNullified"; player: PlayerId; card: CardInstance; by: CardInstance }
|
||||
| { type: "attackAbsorbedIntoHand"; player: PlayerId; attackCard: CardInstance }
|
||||
| { type: "attackMissed"; attacker: PlayerId; defender: PlayerId; attackCardId: string | null; because: "invisible" | "shrink" }
|
||||
| { type: "attackMissed"; attacker: PlayerId; defender: PlayerId; attackCardId: string | null; because: "invisible" | "shrink" | "outran" }
|
||||
| { type: "attackResolved"; attacker: PlayerId; defender: PlayerId; attackCardId: string | null; damageDealt: number; reflectedDamage: number; fullyStopped: boolean; redirected: boolean }
|
||||
| { type: "damaged"; player: PlayerId; amount: number; source: string; lifeAfter: number;
|
||||
soaks?: { what: "bloodstone" | "soulstone"; amount: number }[] }
|
||||
@@ -2285,8 +2287,35 @@ const CARD_EFFECTS: Record<string, AttackEffect | NeutralEffect | CounterEffect>
|
||||
kind: "attack",
|
||||
physical: true,
|
||||
baseDamage: () => 0, // computed at resolution: distance rammed
|
||||
// Rev 10, per the table: the ram IS movement — the goat charges on
|
||||
// its legal legs (three plus numbers played), walking real corridors.
|
||||
// Earlier revisions rammed at any range; their ledgers keep it.
|
||||
validate: (state, _cmd, _caster, target) => {
|
||||
if ((state.config.deckRev ?? 1) < 10 || !target) return null;
|
||||
const caster = activePlayer(state);
|
||||
const legs = state.turn.movementAllowance - state.turn.movementUsed;
|
||||
const d = walkingDistance(state, caster.position, target.position);
|
||||
if (d > legs) return "the goat charges on legs, not wings — you cannot walk that far this turn";
|
||||
return null;
|
||||
},
|
||||
onResolved: (ctx) => {
|
||||
if (ctx.fullyStopped || !ctx.defender.alive || !ctx.attacker.alive) return;
|
||||
if ((ctx.state.config.deckRev ?? 1) >= 10) {
|
||||
const legs = ctx.state.turn.movementAllowance - ctx.state.turn.movementUsed;
|
||||
const d = walkingDistance(ctx.state, ctx.attacker.position, ctx.defender.position);
|
||||
if (d === 0) return;
|
||||
if (d > legs) {
|
||||
// The target slipped beyond the charge (a counter-teleport, say):
|
||||
// the goat pulls up short, winded, and the table sees it.
|
||||
ctx.events.push({ type: "attackMissed", attacker: ctx.attacker.id, defender: ctx.defender.id, attackCardId: "butt-head", because: "outran" });
|
||||
return;
|
||||
}
|
||||
ctx.state.turn.movementUsed += d;
|
||||
ctx.attacker.position = { ...ctx.defender.position };
|
||||
ctx.events.push({ type: "rammed", attacker: ctx.attacker.id, target: ctx.defender.id, distance: d });
|
||||
resolvedBlow(ctx, d, "goat ram", "physical");
|
||||
return;
|
||||
}
|
||||
const d = Math.abs(ctx.defender.position.x - ctx.attacker.position.x) +
|
||||
Math.abs(ctx.defender.position.y - ctx.attacker.position.y);
|
||||
if (d === 0) return;
|
||||
|
||||
Reference in New Issue
Block a user