The goat charges on legs, not wings (rules rev 10)

Eric's table ruling: BUTT-HEAD's ram IS movement — the charge walks
real corridors on the turn's legal legs (three plus numbers played)
and spends them, with the walked distance as the damage. The engine
allowed an unlimited-range homing goat, and game thirteen ended on an
eight-square ram its own caster ruled illegal. At rev 10 the cast
refuses beyond-reach targets up front, a victim who slips away leaves
the goat winded ("outran"), and the legacy test pins the old behavior
at rev 9 for the ledgers that recorded it. The skill also gains the
passivity audit: a turn that only draws is a lost turn.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-29 00:17:32 -04:00
co-authored by Claude Fable 5
parent cadba96b43
commit 8ba0a934cc
3 changed files with 96 additions and 5 deletions
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@@ -240,6 +240,17 @@ probing legality is free, so when unsure, try it and read the error.
single-square terrain on a junction outlives every spell cast near
it. Place terrain at junctions, not corridors.
## The passivity audit (Eric, after game thirteen)
- "You did nothing but draw for several turns" — true, and fatal. A
turn that only draws is a LOST turn. When genuinely walled: probe.
Dust-stagger attempts, LOS probes, wall punches, terrain casts —
motion generates dice, information, and pressure; stillness
generates nothing and hands the opponent free repositioning. The
round-8 expedition that nearly won game thirteen was available in
round 5. If two consecutive turns end in draw-only, something is
wrong with the plan, not the maze.
## The board is the truth (I keep paying for this one)
- NEVER narrate a persistent effect without re-verifying it in the