The great simplification: every vintage gate collapses, the count restarts at 1
All 50 rooms were retired (backed up on the droplet and in Spaces), so no ledger needs an old branch to replay: forty revisions of deckRev gates fold into one canonical ruleset — the newest behavior everywhere. The ward's arming, the idiot's steering, the lazy illusion roll, the legacy redirection swap, and the flat wave all leave with their gates; RULES_REV restarts at 1 for whenever the rules fork again. Old-vintage test pins go with them. The opening screen now quietly drops seats whose rooms the server no longer knows, instead of listing them "unreachable" forever. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -136,7 +136,6 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 36,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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