The great simplification: every vintage gate collapses, the count restarts at 1
All 50 rooms were retired (backed up on the droplet and in Spaces), so no ledger needs an old branch to replay: forty revisions of deckRev gates fold into one canonical ruleset — the newest behavior everywhere. The ward's arming, the idiot's steering, the lazy illusion roll, the legacy redirection swap, and the flat wave all leave with their gates; RULES_REV restarts at 1 for whenever the rules fork again. Old-vintage test pins go with them. The opening screen now quietly drops seats whose rooms the server no longer knows, instead of listing them "unreachable" forever. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -63,8 +63,6 @@ function describe(view: GameView, cmd: Command): string {
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return `set the monster on ${cmd.targetId}`;
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case "setAmbush":
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return `lay an ambush with ${nameOf(view, cmd.instanceId)}`;
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case "armWard":
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return cmd.armed ? "arm the Ward over the gold" : "stand the Ward down";
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case "discard":
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return `shed ${cmd.instanceIds.map((id) => nameOf(view, id)).join(", ")} to make room`;
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case "endTurn":
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