The great simplification: every vintage gate collapses, the count restarts at 1

All 50 rooms were retired (backed up on the droplet and in Spaces), so no
ledger needs an old branch to replay: forty revisions of deckRev gates
fold into one canonical ruleset — the newest behavior everywhere. The
ward's arming, the idiot's steering, the lazy illusion roll, the legacy
redirection swap, and the flat wave all leave with their gates; RULES_REV
restarts at 1 for whenever the rules fork again. Old-vintage test pins go
with them. The opening screen now quietly drops seats whose rooms the
server no longer knows, instead of listing them "unreachable" forever.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 12:45:35 -04:00
co-authored by Claude Fable 5
parent e8df6efcde
commit 8a50ff7f36
19 changed files with 383 additions and 685 deletions
-2
View File
@@ -63,8 +63,6 @@ function describe(view: GameView, cmd: Command): string {
return `set the monster on ${cmd.targetId}`;
case "setAmbush":
return `lay an ambush with ${nameOf(view, cmd.instanceId)}`;
case "armWard":
return cmd.armed ? "arm the Ward over the gold" : "stand the Ward down";
case "discard":
return `shed ${cmd.instanceIds.map((id) => nameOf(view, id)).join(", ")} to make room`;
case "endTurn":