The great simplification: every vintage gate collapses, the count restarts at 1

All 50 rooms were retired (backed up on the droplet and in Spaces), so no
ledger needs an old branch to replay: forty revisions of deckRev gates
fold into one canonical ruleset — the newest behavior everywhere. The
ward's arming, the idiot's steering, the lazy illusion roll, the legacy
redirection swap, and the flat wave all leave with their gates; RULES_REV
restarts at 1 for whenever the rules fork again. Old-vintage test pins go
with them. The opening screen now quietly drops seats whose rooms the
server no longer knows, instead of listing them "unreachable" forever.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 12:45:35 -04:00
co-authored by Claude Fable 5
parent e8df6efcde
commit 8a50ff7f36
19 changed files with 383 additions and 685 deletions
+4 -2
View File
@@ -53,8 +53,10 @@ export interface Room {
const rooms = new Map<string, Room>();
/** Rules revision new games are dealt under (stored games keep their own). */
const RULES_REV = 40;
/** Rules revision new games are dealt under (stored games keep their own).
* Reset to 1 on 2026-08-21: every earlier room was retired and the engine's
* vintage gates collapsed into one canonical ruleset. */
const RULES_REV = 1;
const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";