The great simplification: every vintage gate collapses, the count restarts at 1
All 50 rooms were retired (backed up on the droplet and in Spaces), so no ledger needs an old branch to replay: forty revisions of deckRev gates fold into one canonical ruleset — the newest behavior everywhere. The ward's arming, the idiot's steering, the lazy illusion roll, the legacy redirection swap, and the flat wave all leave with their gates; RULES_REV restarts at 1 for whenever the rules fork again. Old-vintage test pins go with them. The opening screen now quietly drops seats whose rooms the server no longer knows, instead of listing them "unreachable" forever. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -53,8 +53,10 @@ export interface Room {
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const rooms = new Map<string, Room>();
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/** Rules revision new games are dealt under (stored games keep their own). */
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const RULES_REV = 40;
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/** Rules revision new games are dealt under (stored games keep their own).
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* Reset to 1 on 2026-08-21: every earlier room was retired and the engine's
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* vintage gates collapsed into one canonical ruleset. */
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const RULES_REV = 1;
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const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
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