The great simplification: every vintage gate collapses, the count restarts at 1

All 50 rooms were retired (backed up on the droplet and in Spaces), so no
ledger needs an old branch to replay: forty revisions of deckRev gates
fold into one canonical ruleset — the newest behavior everywhere. The
ward's arming, the idiot's steering, the lazy illusion roll, the legacy
redirection swap, and the flat wave all leave with their gates; RULES_REV
restarts at 1 for whenever the rules fork again. Old-vintage test pins go
with them. The opening screen now quietly drops seats whose rooms the
server no longer knows, instead of listing them "unreachable" forever.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 12:45:35 -04:00
co-authored by Claude Fable 5
parent e8df6efcde
commit 8a50ff7f36
19 changed files with 383 additions and 685 deletions
+1 -1
View File
@@ -145,7 +145,7 @@ describe("magic wands", () => {
it("warp wand bores the rim for one turn from rev 40 — a temporary wraparound", () => {
let { state } = createGame({
playerIds: ["alice", "bob"], seed: 42, sets: ["basic", "expansion1"], deckRev: 40,
playerIds: ["alice", "bob"], seed: 42, sets: ["basic", "expansion1"],
});
const me = activePlayer(state);
const view = boardView(state);