The great simplification: every vintage gate collapses, the count restarts at 1
All 50 rooms were retired (backed up on the droplet and in Spaces), so no ledger needs an old branch to replay: forty revisions of deckRev gates fold into one canonical ruleset — the newest behavior everywhere. The ward's arming, the idiot's steering, the lazy illusion roll, the legacy redirection swap, and the flat wave all leave with their gates; RULES_REV restarts at 1 for whenever the rules fork again. Old-vintage test pins go with them. The opening screen now quietly drops seats whose rooms the server no longer knows, instead of listing them "unreachable" forever. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -280,7 +280,7 @@ describe("control effects", () => {
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describe("picking one of two treasures", () => {
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it("a named treasure is the one taken", () => {
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let { state } = createGame({ playerIds: ["a", "b"], seed: 42, sets: ["basic"], deckRev: 16 });
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let { state } = createGame({ playerIds: ["a", "b"], seed: 42, sets: ["basic"] });
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state = toRound2(state);
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const p = activePlayer(state);
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const [t1, t2] = state.treasures.filter((t) => t.owner !== p.id);
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